Gameplay Programmer

I develop gameplay systems that make games responsive and fun.

I develop gameplay mechanics, multiplayer systems, and tools using Unreal Engine, Unity, C++, and C#.

Selected work

Game projects

Eclipsium game artwork

Released on Steam

Eclipsium

A psychological horror game developed with Housefire Games using Unity, Scriptable Objects, and object pooling.

  • Unity
  • C#
  • Scriptable Objects
  • Object Pooling
Vesper game artwork

Student game

Vesper

A 2D platformer built with Unity featuring responsive movement, input handling, particle systems, and gameplay animation.

  • Unity 2D
  • C#
  • DOTween
  • Input System
Ebben Ring game artwork

Thesis project

Ebben Ring

A 3D Souls-like prototype built in Unreal Engine 5 using AngelScript and data assets.

  • Unreal Engine 5
  • AngelScript
  • Data Assets
  • Gameplay Systems

Skills

Education

Contact